Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
role-player_s_retreat [2013/05/08 09:22]
Brent P. Newhall Added another image
role-player_s_retreat [2013/05/13 12:47] (current)
tresi Another detail.
Line 9: Line 9:
  
   * ...play 3 games that will stretch your GMing experience (Fiasco? Burning Wheel? Freemarket?​)   * ...play 3 games that will stretch your GMing experience (Fiasco? Burning Wheel? Freemarket?​)
-  * ...attend focused lectures and Q&A'​s ​by experienced GMs. Some lecturers would attend physically, while others would be on Hangout. Advice will include:+  * ...attend focused lectures and Q&As by experienced GMs. Some lecturers would attend physically, while others would be on Hangout. Advice will include:
     * How to prep     * How to prep
   * ...run at least 1 game with a group that will provide specific feedback on your major strengths and weaknesses   * ...run at least 1 game with a group that will provide specific feedback on your major strengths and weaknesses
Line 39: Line 39:
  
 The process for reviewers: just before you start playing, set a timer to go off every 10 minutes. When the timer goes off, look at the above list and choose one attribute. Watch the GM's ability with this attribute until the timer goes off again. Note anything relevant. The process for reviewers: just before you start playing, set a timer to go off every 10 minutes. When the timer goes off, look at the above list and choose one attribute. Watch the GM's ability with this attribute until the timer goes off again. Note anything relevant.
 +
 +==== Tresi'​s criticisms ====
 +
 +1. Many GMing skills are sensitive to the game and don't necessarily port well to other games, and in some cases are even directly contradictory. I don't think a retreat is going to be useful unless you narrow it down to a few games with a similar play style. ​ For example, from the "​scratch pad for ideas",​ I only consider Grasp of the Rules and Sharing the Spotlight to be important for all games.
 +
 +2. I think GM training is best served by immediately reinforcing it with actual GMing. Gamemastering improves by doing. You would need a bunch of players to make this feasible. Just round-robining through GMing where you spent most of your time playing won't be nearly as effective.
 +
 +3. Three days seems far too long for this. 
 +
 +4. If this were an event within a larger con, then this might work.
 +
 +5. The closest event that I know of for this was the [[http://​www.burningwheel.com/?​page_id=111 | Burning Wheel-only Beginner Track at Burning Con 2012]]. Day 1: Instruction,​ GM short scenario with other GMs, play. Day 2: GM for players, play.

QR Code
QR Code role-player_s_retreat (generated for current page)