Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
zeppelins_vs._pterodactyls [2012/01/16 08:08]
Brent P. Newhall [Player Turns: Moving] Clarified rules on flipping cards.
zeppelins_vs._pterodactyls [2012/01/16 10:21]
Brent P. Newhall Further explained game details.
Line 5: Line 5:
 {{ ::​graf-zeppelin-lake006a-550x380.jpeg?​200|}} {{ ::​graf-zeppelin-lake006a-550x380.jpeg?​200|}}
  
-This is a board/​card/​dice game for up to 6 players. All dice are six-sided.+This is a board/​card/​dice game for 2-6 players. All dice are six-sided.
  
 You are flying a zeppelin over a Lost World that is itself filled with dinosaurs and natives. You are trying to collect 3 treasures. You are flying a zeppelin over a Lost World that is itself filled with dinosaurs and natives. You are trying to collect 3 treasures.
Line 37: Line 37:
 At the start of every other turn, the player must move her zeppelin to an adjacent square (moving orthogonally,​ not diagonally) that does not already contain a zeppelin. Zeppelins cannot stay in one square for multiple turns. At the start of every other turn, the player must move her zeppelin to an adjacent square (moving orthogonally,​ not diagonally) that does not already contain a zeppelin. Zeppelins cannot stay in one square for multiple turns.
  
-If the card beneath the zeppelin shows only the map, flip the card over. This reveals whether ​the terrain ​card has treasure or salvage. Salvage can include zeppelin ​armor and cannonballs. Each card remains flipped for the rest of the game.+If the card beneath the zeppelin shows only the map, flip the card over. If the revealed ​card shows a spot for treasure or salvage, place an appropriate treasure, ​armor, or cannon token on that card. Each card remains flipped for the rest of the game.
  
-A zeppelin can, upon entering a new terrain card, decide to lower its altitude. If it does this, it will immediately ​grab whatever treasure or salvage that exists ​on the terrain card (or has crashed there), and also immediately faces an attack from one of the critters on the card (see the terrain card for a list of critters and attacks). A card's critter must be defeated before the salvage or treasure on that card may be taken.+A zeppelin can, upon entering a new terrain card, decide to lower its altitude. If it does this, its player ​immediately ​takes any token on the terrain card, and also immediately faces an attack from one of the critters on the card (see the terrain card for a list of critters and attacks). A card's critter must be defeated before the salvage or treasure on that card may be taken.
  
 Critters on each type of terrain: Critters on each type of terrain:

QR Code
QR Code zeppelins_vs._pterodactyls (generated for current page)