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zeppelins_vs._pterodactyls [2012/01/16 08:08]
Brent P. Newhall [Player Turns: Moving] Clarified rules on flipping cards.
zeppelins_vs._pterodactyls [2012/01/16 10:21]
Brent P. Newhall Further explained game details.
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 {{ ::graf-zeppelin-lake006a-550x380.jpeg?200|}} {{ ::graf-zeppelin-lake006a-550x380.jpeg?200|}}
  
-This is a board/card/dice game for up to 6 players. All dice are six-sided.+This is a board/card/dice game for 2-6 players. All dice are six-sided.
  
 You are flying a zeppelin over a Lost World that is itself filled with dinosaurs and natives. You are trying to collect 3 treasures. You are flying a zeppelin over a Lost World that is itself filled with dinosaurs and natives. You are trying to collect 3 treasures.
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 At the start of every other turn, the player must move her zeppelin to an adjacent square (moving orthogonally, not diagonally) that does not already contain a zeppelin. Zeppelins cannot stay in one square for multiple turns. At the start of every other turn, the player must move her zeppelin to an adjacent square (moving orthogonally, not diagonally) that does not already contain a zeppelin. Zeppelins cannot stay in one square for multiple turns.
  
-If the card beneath the zeppelin shows only the map, flip the card over. This reveals whether the terrain card has treasure or salvage. Salvage can include zeppelin armor and cannonballs. Each card remains flipped for the rest of the game.+If the card beneath the zeppelin shows only the map, flip the card over. If the revealed card shows a spot for treasure or salvage, place an appropriate treasure, armor, or cannon token on that card. Each card remains flipped for the rest of the game.
  
-A zeppelin can, upon entering a new terrain card, decide to lower its altitude. If it does this, it will immediately grab whatever treasure or salvage that exists on the terrain card (or has crashed there), and also immediately faces an attack from one of the critters on the card (see the terrain card for a list of critters and attacks). A card's critter must be defeated before the salvage or treasure on that card may be taken.+A zeppelin can, upon entering a new terrain card, decide to lower its altitude. If it does this, its player immediately takes any token on the terrain card, and also immediately faces an attack from one of the critters on the card (see the terrain card for a list of critters and attacks). A card's critter must be defeated before the salvage or treasure on that card may be taken.
  
 Critters on each type of terrain: Critters on each type of terrain:

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