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Zeppelins vs. Pterodactyls

This is a board/card/dice game. All dice are six-sided.

You are flying a zeppelin over a Lost World that is itself filled with dinosaurs and natives.

Setup

To begin the game, lay out the deck of terrain cards into a 6×6 grid. Each player places a zeppelin on top of one terrain card on the border of the terrain.

When each player starts the game–and every time their zeppelin moves into another square–that players examines the terrain card on which their zeppelin is placed. The card shows the various critters available. Roll a die to determine the critters that are on the terrain. Critters include:

  • T-Rex
  • Apatosaurus
  • Crashed Zeppelin crew
  • Crazed natives

Then, roll dice to determine the location of the five pterodactyls. Roll 1 die for row and 1 die for column.

Play

At the beginning of each turn, each pterodactyl will attack the nearest zeppelin. Roll a die; normal pterodactyls hit a zeppelin that is adjacent or in the same square on 5 or 6, while cannon pterodactyls hit on 4-6. From one square away, a pterodactyl will hit on 6, cannon pterodactyls on 5-6.

Each zeppelin may fire at one pterodactyl (or another zeppelin!). A zeppelin can hit an adjacent pterodactyl on a 4-6, one square away on 5-6, and two squares away on 6. However, zeppelins only have 10 shots.

Each zeppelin can be hit 6 times, while a pterodactyl can only take 1 hit.

Upon its 6th hit, the zeppelin crashes, but the player may now play a crashed zeppelin crew, which can take potshots at the still-flying zeppelins. A grounded zeppelin has a better chance of hitting other zeppelins: 3-6 for an adjacent zeppelin, 4-6 for a zeppelin one square away, etc.

If a cannon pterodactyl is hit it crashes to the ground, and becomes salvage.

A zeppelin can, upon entering terrain, lower or raise its altitude (there are only two actual heights; “treetop” and “high”). If a zeppelin is at treetop height, it can grab whatever salvage or treasure exists on the terrain, but must face an attack by the critter on that terrain card.

Winning

The first zeppelin to travel to 20 different squares, or collects 3 treasures, wins the game.


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